- Can the use of creative writing and visual arts be used to understand and empathize with daily life in a medieval village?
- What patterns are in place in the lore and creation of Dark Souls characters such as Havel the Rock?
This student project focused on character development and speculated as to what the game writers had in mind when they created various "NPCs" in Dark Souls. The discussion extended into archetypes, base qualities and symbolism behind the characters, with comparisons to Greek mythology and Tolkien's creations. The presenter is a hardcore gamer, but this did not prevent him from being overly technical during his narration of video clips.
- How and why have monsters such as werewolves developed in modern literature and cinema?
The project grew to become a study of the Trio of Gothic Monsters (Werewolf, Vampire, Frankenstein), their literary origins and cinematic debuts, and the role they played in popular culture a century ago compared to today. The student's conclusion was that the roles were similar, but not the same: in the past, these monsters were scapegoats, a way to blame society's ills on external forces, whereas in the present these monsters are used as a release for our tensions and way to address our anxieties, particularly about growing up. The student was definitely "caught" by her own research, and was busy reading Shelly's Frankenstein before and after her presentation. We got to hear quotes from the Romantics, video clips from 30s and 40s films, and insightful analysis from the student who drew from a deep well in her presentation to the class
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